![]() The rule book itself is four pages and only a half of a page is used to describe the rules of the game. But the depth of the games will keep players interested even if they are drawn to heavier weighted games. Because of the simplicity of the rules, this game is easy to teach regardless of their game proficiency. This game is fantastic for everyone and anyone so long as they are up for spatial puzzles. While that hasn’t been too much of an issue with the games I’ve played, there have been online suggestions of the first player only being allowed to place a tile made up of 4 cubes on their first turn. There is an argument that the first player has the advantage because, naturally, they will always have the most space available to them on their turns in comparison to the other players. ![]() However, this might be out maneuverable and you’re still not making the winning play. That being said, on the small game board variant, you can mimic your opponent to tie the score. While I haven’t tried the three-player variant, I am confident I would not be a fan. I can’t really pinpoint anything I don’t like about the game. The game is incredible clever in design and you can play back to back games without being overwhelmed or underwhelmed. You can be in a tight situation but one cube (or tile) can help you escape from the wall your opponents have carefully built. You must balance playing larger pieces or smaller ones while making sure there still is enough room left for you to play your own pieces. Its core mechanics are elegant but the depth of strategy within this game is insane. There are very few rules to learn and the game takes about a minute to teach. One of the biggest pluses of Blokus is that it is rules simple. I have always been in love with polyomino games and this one takes that mechanics down to its very core. The game balances putting the right pieces in the right spots with the spatial puzzle of blocking your opponent. ![]() It exists in a similar game space as Patchwork or Fresh Fish. This game is fantastic for anyone who likes spatial puzzles or abstract games. This allows for quicker interaction in the early game as players are starting within a close vicinity of each other. This variant still has each player use two colors but instead of starting in the corner, they start 5 spaces diagonally toward the center.
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